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Text File | 1992-02-09 | 1.4 KB | 34 lines | [TEXT/KAHL] |
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-
- I'm really not sure if other people will find these filters useful,
- but you never know.
-
-
- BitShift - appears under the 'Other' menu. It takes the bytes that
- make up the image and rotates them by a specified number of bits (1-8).
- If you don't understand bit operations -- don't worry about it. Just try
- the filter on some simple (but varied) image. I suggest using a grayscale
- image (for speed) and creating a gray ramp somewhere in the image (to show
- you what is going on) and then use BitShift with a value of 1. Then use it
- again -- this is equivalent to using Bitshift with a value of 2. Keep going
- until you get the original image back. Now you should have a feel for what
- the filter really does.
-
- note: Shifting by 8 bits is identical to not doing the rotation at all, but
- is still enabled for debugging. (I won't pretend my code is perfect)
-
-
- Total Noise - appears under the 'Noise' menu. It replaces the selected region
- of the image with random noise. Adobe's 'Add Noise' filter does just that --
- add noise to the values that are already present. 'Add Noise' with it's
- maximum value of 999 still won't give you fully random, uniform noise.
- This filter will provide that noise. I use it to generate (with a lot of
- other operations) random backgrounds or to multiply with existing images
- to add texture.
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-
- Chris Cox
- cc4b@andrew.cmu.edu
- cc4b@cs.cmu.edu
- ChrisCox on America Online
-